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Mind-operated robot arm helps paralyzed woman have her cup o’ joe (video)
May 17th

Researchers at the Braingate2 consortium have made a breakthrough that allows people with spinal cord or stroke injuries to control robotic limbs with their minds. The original project allowed subjects with motor cortex-implanted chips to move cursors on a screen with their minds, but they can now command DEKA and DLR mechanical arms to grasp foam balls and sip coffee. Researchers noted that dropped objects and missed drinks were frequent, but improved brain sensors and more practice by subjects should help. To see the power of the mind move perhaps not mountains, but good ol’ java, jump to the video below.
Continue reading Mind-operated robot arm helps paralyzed woman have her cup o’ joe (video)
Mind-operated robot arm helps paralyzed woman have her cup o’ joe (video) originally appeared on Engadget on Thu, 17 May 2012 10:32:00 EDT. Please see our terms for use of feeds.
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Android Insiders: A conversation with Ryan Bidan of Samsung
May 17th
Last week we had the chance to sit down with Ryan Bidan, Director of Product Markting at Samsung Mobile, as part of our ongoing Android Insiders series. The Galaxy S III is one of the largest Android product launches of the year so we wanted to talk about the Galaxy brand and what it represents to consumers.
We also chatted about TouchWiz, unlocked phones, and customer loyalty programs, so check out the full interview below and let Samsung know how much you appreciate them taking the time to sit down and talk with the Android community.
Android and Me: The messaging for the Galaxy S II was “Screen, speed, and content.” What should the Galaxy brand represent to consumers?
Ryan Bidan: For us the Galaxy brand is our flagship brand. I want it to be defined to consumers as the best Android device experience period. In this case we happen to be talking about the Galaxy S III, our flagship Android phone.
A year ago when we were talking about the Galaxy S II, part of it was the market was in a very different place and what we needed to do with that launch was something different. We basically brought out a world beater phone that decimated the competition. It was hands down the best Android phone across the line and did a great job.
I think the market has changed quite a bit in the last year. I think there are a lot of really great devices out there. For most consumers this idea of “speed and screen”, those kind of factors, the speed particularly and the power of the hardware are becoming less relevant of a differentiator. You move from this place where it was megahertz, gigahertz, and cores and now we are trying to move beyond that. Is my quad-core really better than a dual-core from the next generation?
What we are trying to do here is define Galaxy S III as being the flagship device experience in totality from design, performance, and on-device software. I don’t want you to worry about what’s going on under the covers. We make all the components. It’s the best device available for you and it’s going to have the best experience.
Yes, its got a great screen and lots of power under the hood, but what I want you to think about is how great it feels to use, how fluid it is, and things we have done with the software.
AAM: How important is Samsung’s content ecosystem to the success of the Galaxy S III?
RB: On the content side, it’s a bit of an open market for us. So you’ve got Google’s offerings, a lot of 3rd party offerings, carrier offerings, and in some cases you have Samsung’s offerings. For us it has always been about providing choice for the consumer. So in markets where there aren’t any 3rd party providers or markets where there aren’t solutions to provide that kind of content, we’ve gone out and done some of those.
Obviously the US market is very mature in terms of content delivery in a lot of ways. There are lots of incumbents in those markets, so our strategy has been more likely to work with them than provide solutions against them.
So that’s part one. Do I think that Samsung’s content ecosystem is important for the success of this device? Absolutely. I think a big part of the device experience today, the expectation around the device experience, is that ‘I’ve got my content. I can enjoy my content.’
And for Samsung, having various components of the ecosystem, it becomes how can I share that content. Whether it’s with my TV, or my tablet, or across other devices.
AAM: Specifically, I’m curious about Samsung’s Game Hub. I saw Samsung preview some new games at their Unpacked event like Gameloft’s Asphalt 7. Do you think we will see Game Hub in the United States?
RB: I think gaming as a content solution is very important. Do I think we need to provide great gaming solutions for our customers? Absolutely. Will that be in the form of Game Hub or some other way to deliver that content? I’m not 100% sure right now.
AAM: For a customer that purchased the Galaxy S II and loved it, what do you see as the key reasons to upgrade to a Galaxy S III?
RB: If I was talking to a specific user I would totally dig into what they are doing with their device today and tell them how much more awesome the Galaxy S III is. In general I think the things to look for are best in class hardware, a great camera experience - we got the 8 megapixel shooter and all the advanced features like burst shot and zero shutter lag, and we now got the HD screen with the 4.8 inch 720p HD Super AMOLED display. It looks much better and has more information on the screen. And you now have Ice Cream Sandwich and the latest Samsung enhancements to it.
AAM: What is the future of TouchWiz going forward? There is no mention of TouchWiz in Samsung’s online marketing for the Galaxy S III. Is Samsung going to devalue it?
RB: My take on it, and the way I have characterized it is actually the opposite. What we are trying to do is not separate TouchWiz as a separate element, so much as help consumers understand it’s part of the Samsung device experience. It’s not this add-on, but it’s deeply integrated into how you experience this Samsung device.
Whether it’s lock-screen customizations, or gesture UX, or any of those kinds of elements that we have gone and extended, those kinds of additions to Ice Cream Sandwich that we think are interesting – that for us is now part of your Samsung device experience.
I don’t think calling out TouchWiz as a separate application or having it thought of as this separate thing is particularly useful.
AAM: How do you see the market for unlocked phones in the US evolving over the next couple of years?
RB: It’s a challenging one because the issue has always been the market in the US, or North America, is so very different than the rest of the world – the position of the carriers, subsidized devices, and all that kind of stuff.
I think unlocked devices are very interesting, but I think it’s very much an enthusiast audience at this point. It’s those people who would be willing to import the phone from overseas anyways. When we are talking about something like a Google Experience device, like the Galaxy Nexus, it is a very focused kind experience that [consumers] are looking for.
How do I think about the unlocked thing? From a consumer point of view I think it would be great to see more unlocked phones. I don’t think the North American consumer is necessarily ready for the market to become that kind of unlocked device market.
We expect our phones to be subsidized. We expect to go in a store and spend 9 or 9 for a flagship device. If we started going in and had to bear the true cost of what those devices were, the model might not be that appealing at the end of the day.
AAM: Why should a smartphone buyer be loyal to Samsung, versus going out and getting the latest, greatest smartphone?
RB: We are changing what we talk about with the Galaxy S III and defining a specific Samsung experience. What we are doing is trying to define and communicate reasons why you want to come into the Samsung ecosystem, but then also stay there. Things like unique features on our devices, great design, unique ecosystem opportunities, and [Samsung's] other device offerings.
I want to get you in the door with a great device experience. The Galaxy S III looks fantastic, runs awesomely, and has a lot of cool features. Then you see all the other things that you can do with your device, that you can only do with Samsung, whether it’s gesture UX, S Voice, AllShare Play, S Beam, that you can’t do with any other device.
AAM: Have you ever considered doing a customer loyalty type program or is that something you leave up to your retail partners?
RB: It’s interesting because we are making this transition to wanting to be closer to our consumer. So when I talk about things like wanting to deliver a Samsung experience, I mean to the end user. I want you to have a relationship with your Samsung phone regardless of what carrier you are on.
As part of that it means us needing to get closer to how those devices are actually delivered to consumers in the retail model and what that purchase process looks like. We are absolutely looking at all kinds of options around customer retention, loyalty, and trade up. Do I have anything to announce today? No, but it’s definitely something we are thinking about regularly.
AAM: Thank you for your time.
Chiba University’s one-armed robot juggles balls, is not a Juggalo (video)
May 17th

Two balls, one hand? In this case, that’s a definite yes, although the end result is much more appropriate for all ages. Furthering our slow creep towards engineering’s Uncanny Valley, comes a cybernetic effort out of Japan’s Chiba University that’s made to mock our most precious clown-past time: juggling. The one-armed, three-fingered robot, shown off at the 2012 IEEE International Conference on Robotics and Automation, utilizes a high-speed camera to track a ball’s flight at 500fps and help coordinate its repetitive movements with eerie precision. The current setup’s not without hitches, though, considering the bot’s fixed shoulder joint can only carry out successful catches on a 2D plane before, quite literally, dropping the ball. Refinements are apparently on the way to expand the cyborg limb’s range of motion which, of course, will only serve to defeat us in the end. Robot apocalypse, we’re looking at you.
Continue reading Chiba University’s one-armed robot juggles balls, is not a Juggalo (video)
Chiba University’s one-armed robot juggles balls, is not a Juggalo (video) originally appeared on Engadget on Thu, 17 May 2012 06:27:00 EDT. Please see our terms for use of feeds.
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Verizon says “No” to HTC One Series
May 17th
In past few years, Verizon brought a lot of devices to horizon and all of them were no doubt impressive devices. Like if we talk about Droid Incredible series, which is a very successful series, and they recently launched the successor which is known as Droid Incredible 4G LTE. But Verizon customers are holding their horses, because they are expecting that Verizon will be launching the HTC One X and One S as well, but it seems that this is not going to happen any time soon, or may be never.
Verizon’s representative told PCMag that Verizon currently has no “HTC One series” phones in the pipeline, which means Incredible 4G LTE is the latest HTC device you can get from Verizon right now, but I would love to see either One X or One S over at Verizon, which is the largest mobile network in USA.
However, that doesn’t mean Verizon is saying “farewell” to future HTC Android phones. What I think is that Verizon want to give some time to the recently launched 4G LTE smartphone, because the One series will effect the sales and probably will hurt Verizon market. I also believe that instead of carrying HTC One X or S. Verizon might be considering picking Samsung Galaxy S III, because they sold a lot of Galaxy S II devices last year. You never know, they might give it a chance again.
Folks, all we can do is to wait and see, but for meantime don’t forget to have a look on the Droid Incredible 4G LTE. It is almost like the One S, so folks don’t forget to share your thoughts with us in the comment box below.
Source: PCMAG
Verizon says “No” to HTC One Series originally appeared on AndroidGuys.
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HTC confirms One X multitasking tweaks in Sense 4
May 17th

There’s been quite a bit of brouhaha over at xda-developers lately about changes HTC’s made to the way multitasking behaves on the One X compared to stock Ice Cream Sandwich. We’re not just talking about obvious UI differences here — Sense 4′s horizontal, card-like arrangement vs. Android 4.0′s default vertical list — but actual differences in memory and task management. While we’re not running into any problems with our One X review unit, some users have noticed that background app are getting terminated too aggressively, so we reached out to HTC for comment. Here’s the company’s statement:
HTC is aware of some questions in the enthusiast community about how the HTC One X handles multitasking and memory management for background apps. We value the community’s input and are always looking for ways to enhance customers’ experience with our devices. That said, multitasking is operating normally according to our custom memory management specifications which balance core ICS features with a consistent HTC Sense experience.
There you have it. HTC’s definitely implemented some multitasking tweaks in Sense 4. Perhaps this is why battery life is so impressive on AT&T’s One X? While we don’t think it’s a major issue for most users, there’s always to option of installing custom ROMs now that the phone’s been rooted.
HTC confirms One X multitasking tweaks in Sense 4 originally appeared on Engadget on Thu, 17 May 2012 02:19:00 EDT. Please see our terms for use of feeds.
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Mozilla Firefox native version hit Android in beta, comes with mouth-watering features
May 17th
Right now the browsing war is going on between Google Chrome, Mozilla Firefox and Opera. Mostly people consider Mozilla and Google as the top competitors, and no doubt they are. Recently, Google launched the Google Chrome beta version for their very own Android OS, and now it seems Mozilla Firefox don’t want to stay behind, that’s why they are back with the Firefox 14 Beta version. Mozilla Firefox app is already available in the Android Market, and to compete with Google Chrome, Mozilla brought the new browser which comes with a native user interface that uses Android design elements, and the biggest thing here is the support for Adobe Flash.
The application is right now available at Google Play store for download, it’s already downloaded 500,000+ times and the reviews are good so far. The browser requires Android 2.2 or higher devices. As we already told you, the biggest update is the new UI and Flash support; it’s faster, text zooming is smoother, and it comes with a new API that prevents the screen from sleeping. That’s pretty impressive.
Folks, the application is available for download, so do give it a try. I downloaded it on my phone, and I have to say that it’s pretty impressive, so give it a try and tell us about it in the comment box below.
Source: CNet
Mozilla Firefox native version hit Android in beta, comes with mouth-watering features originally appeared on AndroidGuys.
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